![]() ![]() There are a myriad of game modes that fully utilize each of the character’s unique traits as well, from the co-op Garden Ops mode that sees four plants defending a garden from waves of zombies, to Team Vanquish, which is a standard team deathmatch style of game. No single class feels overpowered, and every character and ability plays a part, which makes Garden Warfare immensely fun to play online. Each side has what equates to Soldiers, Healers, Tanks, and Snipers, but even the Healers on each side differ enough that playing as the Scientist is a completely different experience than being the Sunflower. The Sunflower is the plants dedicated healer and is faster than any of the other flora. The Chomper is the melee tank class for the plants, but can be subverted by the Engineer riding his jackhammer or using a stun grenade. Each class on both sides has varied abilities and stats that make every character very fun to play as. When asked what my favorite class was, I couldn’t decide. Each of the character classes is extremely unique. In Garden Warfare’s case, there is no need to worry. All content is added equally for everyone.Ĭontent and graphical fidelity mean nothing, however, if the game isn’t good. No one has any kind of unfair advantage and there are no queues specifically for the DLC levels and modes. ![]() It also means that all players are kept in the same pool. What this means is that PS4 owners are getting the tuned, full featured release, with more content planned to come! This kind of dedicated support is important for maintaining the player base of an online-only title and they are bringing it in spades (no, spades is not meant to be any kind of pun about gardening tools, though now that you mention it…). PopCap and EA have been hard at work fine tuning the game, adding content– for free, mind you - and otherwise supporting Garden Warfare since its release on the Xbox One in February. Garden Warfare is one case in which I would say the timed exclusivity worked in the favor of the second release. Each one feels extremely unique and they each offer separate obstacles and challenges. The level of detail isn’t just limited to the characters, as the levels are all also fun, colorful, and interesting. The engineer zombie sports a surprisingly realistic plumber’s crack, and his saunter is just that of a determined, yet undead, being. The sunflower’s petals wave gently as you walk the leaves that make up the feet doing an amazingly fluid little scurrying motion. From each one of the plants, to the hordes of undead, the level of detail is far above what I would have imagined. Unsubscribe at any time by changing your email preferences.The most noticeable thing from the beginning is how detailed and beautifully rendered all of the characters are. Zombies: Battle for Neighborville™ and other EA news, products, events and promotions. ![]() You've successfully signed up to receive emails about Plants vs. Sorry, you are ineligible to sign up for this newsletter. If you still have troubles receiving the emails, please contact EA. Please check your spam folder for the above email. Zombies: Battle for Neighborville™ newsletters with the above email. Unsubscribe at any time by changing your email preferences. You've successfully signed up to receive emails about Plants vs. Zombies: Battle for Neighborville™ by signing up to receive the latest news, including other EA news, products, events, and promotions. I can unsubscribe at any time by changing my email preferences, contacting privacyadmin.ea.com, or writing to Electronic Arts Inc., ATTN: Email Opt-Out, 209 Redwood Shores Pkwy, Redwood City, CA, 94065, USA. ![]()
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